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  #8  
Old 02-22-2006, 12:27 PM
klinzhai
Sarnak
 
Join Date: Jan 2006
Posts: 78
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I don't want to pay SOE because they have truly ruined a game that could be great with a few small changes.

I want to start a server with a small number of players, make 'named' NPCs only spawn once (well, take them out of the game after they die the first time), but drop all their loot when you finally kill them and make a world where you truly work through everything together. I have a small group of friends who would love to see this come to fruition and I can't run around telling them to go to backpatchers or whatever. I'd rather simply be able to tell them to go out and buy Titanium or whatever and then play in a world that's scaled for that smaller group of players.

Everything really started falling apart at PoP (Hello... killing your own deity without consequences?!?!) and it never really got any better. I loved pre-PoP EQ, but when everything just started to be exclusively about loot and killing stuff with no consequences (or effectively no consequences), the game was on a quick slide to "who can kill x critter and get y loot".

Nothing personal to the rest of the community, but I want to play a game where I'm trying to accomplish something with my friends and not compete with 4000 (or even 400) other people trying to do the same thing on the same server. Not to mention the whole problem with never really encountering anyone else in the game, since everything might as well be completely instanced for all anyone does anything together or with other people around any more.