View Single Post
  #17  
Old 02-23-2006, 03:05 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Lordlemur
Second simply hardcode the loginserver.ini and the eqhost.txt into eq.exe. If it can't be edited, it's really not the big an issue for a game in the end of it's lifecycle, but it makes our lives very poor.
I don't think this can be done. Why? I'm thinking the people who manage sony's domain names and servers are _completely_ different from the developers. If something goes down, they need to be able to change it and patch right away. Mayhaps not the best infrastructure, but.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.