more - again
Just to let you know, I am pretty much done with the program as it stands, and will now start porting it to VB6 (not .NET). Code is identical to VBA, so porting should not be a big deal.
The big advantage is you will no longer need office/excel, and the program will be compiled. Other advantages are more robust functionality.
The program also allows very rapid NPC editing (adding/creating/modifying) - incl. very easy loot changes, way point (grids) editing, and merchant (adding/creating/modifying). This will all be preserved in the VB6 version.
As usual it's going to be open source for those who are interested...
FYI - the code in the Excel version is accessed via Alt-F11.
This news I hope is of interest to those especially who don't own Excel.
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