Thread: Lull line.
View Single Post
  #5  
Old 06-06-2006, 07:03 AM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

Thanks for the heads up.

I'm not going to be tearing everything apart. I just wanted to see how the structure related to how the emu interpreted the fields and stuff. It's pretty neat. :p

Since we're on the subject, has anyone got the Lull line of spells to work? I'm still a bit over my head in all this. I'm using Mongrel's spell editor since it was the only one I can find, and it makes browsing through spells much easier, imo. Is there a certain field I have to change to get it to work, or is this something that has to be coded and then compiled? Since this topic got moved to the Development Bugs section, I'm assuming on the latter.

Thanks for any input!
Reply With Quote