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Old 06-10-2006, 02:14 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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This is an unfortunate consequence of two projects using the same extension for different files. The .MAP files that OpenZone currently exports are for use with the Admin Tool (and ShowEQ, though why anyone would want to do that is beyond me). Those .MAP files are intended to let you see an overhead graphical map of the zone so you can more easily place spawns when using the Admin Tool.

The .MAP files being discussed in this thread are for use by the server and have to do with LOS (line-of-sight) calculations. OpenZone doesn't currently export those.

I've decided to bite the bullet and try to add EQEmu .MAP file support (the LOS kind). When you export to .S3D, OpenZone 7.0 will also create a <zone>.map file in an \eqemu_maps subfolder (the archive will have this folder in it). The map.cpp and map.h files that come with EQEmu aren't all that well documented, but I think I understand what's going on now that I've spent a few hours looking at them.

One question I have is how small should the granularity be when making the .MAP files: what is the cutoff size when making nodes? I don't have the source to the original program that made them so I'm guessing here.

Last edited by Windcatcher; 06-10-2006 at 10:39 PM..
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