Ok so I put my ip in the xml configs and now my zones are getting 10061 error's... Now they know where to look for to find the world server, but it seems like they cant find it.. B/c, they are getting errors.. lol
Code:
<?xml version="1.0">
<server>
<world>
<shortname>setme</shortname>
<longname>Blades of Fire</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->
<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account>Bladesoffire</account>
<password>{CENSORED}</password>
</loginserver>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="____MY IP____" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>
<zones>
<defaultstatus>20</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>eq</username>
<password>eq</password>
<db>peq</db>
</database>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000" initial="20000" interval="2000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
&& This is exactly whats happening to the zone server.
Code:
---------------------------------------------
[06.25. - 17:57:45] Starting Log: logs/eqemu_debug_4012.log
[06.25. - 17:57:45] [LAUNCHER__INIT] Loading server configuration..
[06.25. - 17:57:47] [NET__WORLD] WorldConnection connect: Connecting to the server _____MY IP____: TCPConnection::Connect(): connect() failed. Error: 10061
[06.25. - 17:57:47] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[06.25. - 17:57:47] [LAUNCHER__INIT] Starting main loop...
----------------------------------------------
What do I do now?