here's a little "fix" to these Pl's;
This eliminates the quest::ChooseRandom numbers that don't really exist, and might be a little more accurate-
Code:
# respawn random mob on a sanctum sentinel death - list favors another sanctum sentinel
# 90% of the time
sub EVENT_DEATH
{
my $random_result = int(rand(100));
my $x = $npc->GetX();
my $y = $npc->GetY();
my $z = $npc->GetZ();
my $h = $npc->GetHeading();
my $a = 227097;
if ($random_result<=10)
{
quest::say("Surprise! Time to die, fool!");
quest::spawn2($a,0,0,$x,$y,$z,$h);
}
else
{
quest::say("Lord Nadox will avenge me!");
}
}
# EOF zone: nadox NPC: a_sanctum_sentinel, Captain_Krakskull