wasn't there a whole area in Sebelis you couldn't get into unless you had a key or a Rouge or something?
Another thing i saw on the live progression servers : the exp rate is low, like it was originally. I started in Nerak, got to level 2 killing the rodents, then it got so slow, I had to move out to Nek forest and try and level faster there. and also, loots were just a few cps unlike our servers, where you start loot pps right away.
This is all important if you want to make your server interesting: Why look for plat if you're rich right after you leave the newbee zone? Why work for exp and levels, if you can get half a level on a kill? Sony was doing this at the end mainly because they were loosing players and were trying to "suck-up" to them. They figured if they could get you to level 50 quick, they would be able to snag you into the new, high-level expansions. But it was al a chain reaction, if i enable you to level 70, then you can go around "abusing" the lower zones like Najena and and Unrest, to a point where you get bored, because you'd get tired of farming and easy kills. at the end, you have a bunch if empty zones you so hard worked to get them opertional.
So, you have to really think out what you're going to do. If you want to play everquest like you used too, you wouldn't go too high with the zones, keep the plat, drops, spawns rare and the levels maybe 60 at most. some of the new zones were not too bad - like Kunark, Vellious, LoY. Still you could play the original zones with some challenge.
Heres an Idea; make level caps at 50 or 55, then make the newer zones playable for level 50-55 (like lower the mob levels) - this would keep all the zones interesting.
When I first played Everquest, I must have played a year, and my ranger was still around 35 and poor. But I was really into it and was really happy when i finally got a loot or a few pp. This is what needs to be brought back to EQ.
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