Was giving this some thought, and here is a revised method...
would it work to maybe eliminate duplications where the mob 'names' are the same, thus eliminating the duplicate mobs from both tables (so i don't have 2 versions of the same gnoll from blackburrow)
After i've eliminated the duplicate entries to ensure that i'm only getting the newer npc's rather than duplications of the old, i could do a run through the tables, picking out when cavedude's npc and PEQ's npcs have the same npcid, then change cavedude's npcid to a unique one...
Finally, source info from the revised cavedude's npc_type table into the PEQ one giving me at least all the information that was lacking in terms of having at least the mobs availible to import
Furthermore i guess in theory you could change the npcid's for all the relevant spawn tables (npc_types, spawn2, spawngroup, spawnentry... am i missing some?) so that they would transfer over with their new unique id's and be able to spawn in the world, still without faction or loot but thats the next task...
So, as a newb programer anyone that could point out a hole to this theory so i could attempt to work on it s'more, it would be appreciated, right now i'm trying to figure out why i can't seem to successfully backup my database
