* Endless Quiver - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability provides you a never-ending supply of arrows.
* Enhanced Root - Type: Passive; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
* Escape - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
* Exodus - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you the ability to cast an instant casting, no mana cost evacuation or succor spell.
* Extended Notes - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will increase your song ranges by 10, 15, and 25 percent.
* Fear Resistance - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
* Fearless - Type: Passive; Max - 1; Cost - 6; Requirements: Level - 59, Fear Resistance at Level 3; This ability will make you permanently immune to fear spells.
* Fearstorm - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; Allows you to cast an AE low resist fear spell.
* Finishing Blow - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. (Non-Warriors must first train one level of Combat Fury to use this ability.)
* First Aid - Type: Passive; Max - 3; Cost - 1; Requirements: Level - 51; This ability increases the maximum that you can bind wound by 10 percent for each ability level.
* Flesh to Bone - Type: Activated, Refresh Time: 07 secs.; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. "Warning" This ability will use magical or no drop items if they are held on the cursor.
* Flurry - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Combat Fury at Level 3; This ability will allow you to perform up to 2 additional attacks from your primary hand.
* Frenzied Burnout - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. When the effect wears off the pet will explode, damaging everything around it.
* Gather Mana - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Mental Clarity at Level 3; This ability allows you to recover all of your mana.
* Healing Adept - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
* Healing Gift - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability gives you a chance to cast a critical heal by 3, 6, and 10 percent. A critical heal will double the healing value of the spell.
* Holy Steed - Type: Activated, Refresh Time: 01 secs.; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability provides you with the power to call the ultimate holy steed to your side.
* Improved Familiar - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability makes your Familiar immune to spells and more resistant to melee damage.
* Improved Harm Touch - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.
* Improved Lay of Hands - Type: Passive; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will run your Lay of Hands into a complete heal.
* Improved Reclaim Energy - Type: Passive.; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will increase the amount of mana returned to you when reclaiming your pet.
* Innate Agility - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Agility by 2 points for each ability level.
* Innate Camouflage - Type: Activated, Refresh Time: 07 secs.; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
* Innate Charisma - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Charisma by 2 points for each ability level.
* Innate Cold Protection - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Cold Protection by 2 points for each ability level.
* Innate Dexterity - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Dexterity by 2 points for each ability level.
* Innate Disease Protection - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Disease by 2 points for each ability level.
* Innate Fire Protection - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Fire Protection by 2 points for each ability level.
* Innate Intelligence - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Intelligence by 2 points for each ability level.
* Innate Invis to Undead - Type: Activated, Refresh Time: 07 secs.; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
* Innate Lung Capacity - Type: Passive; Max - 3; Cost - 1; Requirements: Level - 51; This ability increases the amount of air you have by 10, 25, and 50 percent.
* Innate Magic Protection - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Magic Protection by 2 points for each ability level.
* Innate Metabolism - Type: Passive; Max - 3; Cost - 1; Requirements: Level - 51; This ability decreases your food consumption by 10, 25, and 50 percent.
* Innate Poison Protection - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Poison Protection by 2 points for each ability level.
* Innate Regeneration - Type: Passive; Max - 3; Cost - 1; Requirements: Level - 51; This ability raises your regeneration ability by 1 point per ability level.
* Innate Run Speed - Type: Passive; Max - 3; Cost - 1; Requirements: Level - 51; This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
* Innate Strength - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Strength by 2 points for each ability level.
* Innate Wisdom - Type: Passive; Max - 5; Cost - 1; Requirements: Level - 51; This ability raises your base Wisdom by 2 points for each ability level.
* Instrument Mastery - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This Ability allows for improved use of all instrument types.
* Jam Fest - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher then your level.
* Jewel Craft Mastery - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
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