Thread: Signals
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Old 08-18-2006, 12:52 PM
ylosh
Sarnak
 
Join Date: Jan 2006
Posts: 39
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you could try using quest::signalwith(npcid,signalid,delay_in_ms); and see if that gives you the same type of problems.

if you ever wanted to send the same npc multiple signals from different sources for different responses this would work better.
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