Velious Textures in Luclin supported by EQW/EQEmu?
Has anyone gotten the Velious Textures working with Luclin on the emulator? I had it working fine before I quit EQ, but when I quit I deinstalled, so I have no idea whether the problem is on my side or that the emu does not properly support it. All of the eqclient.ini files are set properly, so that is not the problem. Either the armor shown is the old armor, or it shows part of the armor and then the armor is kind of half on / off the person like mesh points are defined wrong. I have no other problems in any other D3D apps, and as far as I know I'm running the same config as before. Thanks for your help.
Lon
UPDATE: I used EQ Item Editor to view the Cobalt Armor set for my warrior, which was showing up as just old blue armor. I modified the itemcolor from 3289720 (whatever that is) to 0, reloaded my server, and went back in. Guess what? Now I was viewing the Velious Armor for Cobalt! I think there's a check missing or needed somewhere to see if the user has Velious armor on, and if so then the itemcolor needs to be sent to that client as 0 instead of what's in the DB. I might be wrong, maybe something is just seriously wrong with my DB or with my config somehow, but with days of configuring I think I am on the right track. I do need to not however, that this did not fix my ranger's Forest Stalker's Armor, which was in worse shape and half the items were displaying and the other half weren't. Changing the itemcolor on those had absolutely no effect. I also changed the Warlord's Armor itemcolor to 0 and it showed up in Velious armor, but only as regular Fine Plate graphic (maybe that's what it looks like, I never had it in the real game LOL, but I could have sworn the helm was unique graphic).
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