on xp gain
I'm just curious as to people's preference to having such high xp gain that they're 50 inside of a week, 2 tops.
a) doesn't that make the vast majority of the world pointless to be in?
b) I've seen the arguments, "i don't want to wait for months for people to be lvl 50 to PvP with..." and "we all have leveled up several characters to max levels already, so don't want to repeat the process..." . In response to that, why even have leveling at all then, just start a server with 4 zones that drop all the crazy loot you want, and make everyone the max level at character creation so everyone can pvp at once, and everyone will be in a 4 zone radius.
I just don't get the point of having a huge world with all the available zones, that are mostly going to be filled with green mobs you don't pay attention to, hell you probably won't go into those zones at all.
PvP if fought throughout the entire leveling process makes the server that more interesting and fun. Where leveling (and the mobs) are as hard as in original EQ, then PvP deaths are agonizing, create deep emnities, etc.... PvP deaths on a server where it takes 10 mob kills to get a level and a half don't matter at all, and people bragging about ganking on such a server seem trivial .....
I'm trying to grasp where a lot of people are coming from here, toss me a bone, please?
(example, I started a necro on sullon zek here, and was level 20 inside of a few hours, and only had to purchase about 8 spells during that timeframe.... wtf !?! ... thats cheezier than Oblivion after you goofed around for half an hour in god mode, transporting yourself to quest targets because you're sick of the long travel times....man did that ruin the game for me)
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