I wrote a program that compiled a list of all the models that were forced elsewhere within EQ. This, along with the previously global models, made up about 2/3 of the models in the game. If you want that, I can give you it, but it probably won't do a ton of good, because all it is is a list of stuff like sdr,sdr with no attached mob names, numbers, or pictures. I'm working on a simple Java program in free, bored time that allow people to force races into their zone of choice. It might be done in a week, it might be done in a month, it might not be done ever. Who knows, depends on how busy I get this semester and what the research guys have me doing for them. Looks like a bunch of matrix crud in C or C++ right now, so I'll probably be busy.
The best thing you can do, though, is find that eqemu guide that is floating around somewhere. It's a maze of broken links to find it, where one eventually works. It's helpful, since it gives a lot of race pictures, numbers, genders, textures, and forced models. It only goes up to about race 400 I believe, though. I can't remember how I got it, but you'll find it somewhere on these forums.
Also, to find that out, you MIGHT be able to figure it out by either looking at the model files in 3D shop pro (or max, cannot remember which) or with a hex editor, although I'm not quite sure about that. It's just a guess. Problems with both exist, though, since the former costs thousands of dollars, and the latter I have a feeling would not be possible let alone feasible, but there is a slight chance it could be written in there somewhere in the hex encoding. I tend to stay away from hex editors, though, especially after the one I used crashed while I was working in word and totally corrupted a chunk of my file system, which was really odd but really bad. I've only had rare uses for them, and after that experience, I don't like 'em much.
Oh, and one thing I can tell you is this--DO NOT force aux,aux. It crashed my game every time I tried it. Don't ask me why, but it did.
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