Indeed. I've found a handful of skills that cap out well below 252 that literally vomit all over the log files when they still attempt to be raised - sense heading, for one - maxes at 200, but using #setskillall 252, it starts barking that some of my skills are too high. If I understood the code better, I could come up with a way that if a skill increase encounters a skill > than it's possible max, it'll correct and save out the skill data and stop trying.
However, I am scared of Emu source. If I go in there and learn something, my life is over.
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