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Old 09-10-2006, 04:14 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by eq4me
Anyone knows how EQEmu determines if and how a NPC gets a pet?
I did have a look into the table npc_types but didnt see anything resembling an 'has_pet = 0/1' entry.

Btw.: According to Allakhazam there are no pets in droga.
Here's how I see it, and I could be wrong, because I have't tried it or studied it yet;
All npc's have a default list of spells for each class. Normally, if you make a wizard, you give him the wizards default list. These lists are in npc_spells_entries, and npc_spells. If you notice, there *are* specific spell lists made for specific npcs.
So the thing to do, would be to alter all default class/spell lists and remove all pet references.
Then make special lists for special mobs, that would include pets, or whatever else they need.
Since most caster npc's do not carry pets, you'd have a lot less work to do, if the defaults were changed.
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