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  #6  
Old 09-14-2006, 12:13 PM
Zuesrooster
Fire Beetle
 
Join Date: Mar 2006
Location: NYC
Posts: 20
Default

Tested it the only change is where it adds in the extra points for singing and instrument mastery it should be

Code:
if(IsClient())
	{
		if(spells[spell_id].skill == SINGING)
			effectmod += 20*this->CastToClient()->GetAA(aaSingingMastery);
		else
			effectmod += 20*this->CastToClient()->GetAA(aaInstrumentMastery);
	}
as stated on the first message, it only mods it by increments of 10%. Tried playing around with the struct, different values nothing i could make sense of resulted.
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