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  #18  
Old 06-05-2002, 12:50 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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I've just updated my editor to handle skill mods and bane/resist damage. It's still as flakey as it ever was, but it's probably easier than editing blobs

www.geocities.com/kaiyodouk

Some of the offsets don't work properly, diety doesn't appear to be anything but 0 for pretty much all items. Not sure what the correct number is for the bane race either, there are two, but they're also set for non-bane weapons.

These are the offsets I've used anyway:

UINT8 0xfc = Skill mod
UINT16 0xfe = Skill percent

UINT8 0x8c = Bane dmg race 2
UINT8 0x100 = Bane dmg race
UINT8 0x102 = Bane dmg race mod
UINT8 0x104 = Bane Dmg

UINT8 0x108 = Min. Equip
UINT8 0x109 = Min. Skill

UINT8 0x10b = Resist Dmg type
UINT8 0x10c = Resist Dmg

UINT8 0x122 = Diety

K.
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