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Unfortunately most Players only want a fast fix of EQ, which they cant have on EQLive. They cant get fast enough to the highest level and get the best gear but are the first to cry for new content. Typically they get very agitated on each bugfix and 'nerf'.
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You have to separate the players from the non-players; by this I mean, the new Everquest has evolved into something like a giant "Chat" service where most people just want to show off their gear and brag about thier stats. To a point where people will buy ubber accounts, so they can get in on that train too. The raids became more like a place to go "hang out" at, and hope you win on a roll when the mob gets mass-killed.
The real players are different; they want to play! And since SOE is in it for the money, they want to keep all partys happy; So they started things like the "progression servers" - which brought a lot of players back into the game - meanwhile, the old servers were still there for the ones who like to chat and what- not.
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There should be some way to make older zones, quests and items more appealing to players. How that could be done without making a custom DB I am still pondering.
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I think that ANY thing you make, be it custom or not - things have to be rare and hard to get. The game can't be "fast and easy" - when they are, people loose interest fast.
I would have never known that you don't speak good english, had you not said so.