Quote:
Originally Posted by Scorpious2k
We did that at first. By the time we had 10+ players on, it was lagging, even after I optimized some code to reduce bandwidth.
We went to a dedicated server which handled the 70+ players on the server very well.
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Cool, that's what I was looking for. I knew residential modem access is likely not going to be good enough. But I'm too tight to spend money on anything but EQLive, heh!