Quote:
Originally Posted by John Adams
The data you are changing is in a tabled called npc_faction_entries.
Columns: npc_faction_id | faction_id | value | npc_value
Data: 4 | 106 | -30 | -1
That last bit, npc_value, is the NPCs aggro flad Aramid mentioned. It does look like it might effect all NPCs in that faction, but you can make a custom version of that faction for your NPC/Group that's tied to the base (faction_id). I think. It's early. And I have a 40 mi drive ahead of me. I'll check back later.
|
In this case, here in Cauldron, there's a "double" reason for these npc's to kill roamers; one is, it's a place for players to hang out for protection; I'm not finished with Cauldron yet, but the true Dagnor's Cauldron has 90% of the mobs roaming, and can be real dangerous to a new player - the Fab4 camp can be a real safe-haven, if you're playing "straight".
And there's also the issue with Bilge Farfathom spawn: his placeholder eventually ends up in the Fab4 camp and gets killed (so does Bilge, if he spawns and no one takes him). This effect increases the Bilge mystery, as he will appear out of nowhere and no one need really be camping him.