This isn't really a problem isolated to the emu, endurance wasn't the most fun on live either till they put in the out of combat regen recently.
I'll see about adding a rule in to make endurance regen faster. Something like RULE_REAL( Character, EnduranceRegen, 1.0 ) Would multiply versus the amount of endurance you get a tic. 0.5 for 50% 2.0 for 200% regen or something like that.
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