Snip from the latest binary release;
	Quote:
	
	
		
			
				==10/22/2006 
FatherNitwit: added EVENT_COMBAT triggered when an NPC engages any form of  
FatherNitwit: 	combat and when combat is over. $combat_state signals which. 
FatherNitwit: Hopefully fixed d_meele_texture 
FatherNitwit: Cleaned up a lot of const related issues (attrs, AAs, and more) 
FatherNitwit: Moved a lot of NPC specific stuff from Mob into NPC 
FatherNitwit: Reworked special attacks a bit (monk, kick, backstab): 
FatherNitwit:   they now use the standard combat hit chance forumals based on offense/defense instead of always hitting 
FatherNitwit:   they are now subject to damage avoidance (parry, riposte, etc.) like normal attacks
			
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 I can't wait to try this one out!