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Old 10-23-2006, 08:41 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default EVENT_COMBAT Glitch?

FatherNitwit: added EVENT_COMBAT triggered when an NPC engages any form of
FatherNitwit: combat and when combat is over. $combat_state signals which.

Here's a simple pl I plan for the guards;
Code:
#npc - Gfaydark Guard Protectors
#zone - Gfaydark

sub EVENT_COMBAT {
   quest::say("For the defense of Kelethin!!");
   quest::say("For the protection of all Fier'Dal, there shall be no mercy for your kind.");
  }
This works fine but, I noticed, when the aggro wears off, the NPC repeats the text again; Anotherwords, he sees the mob, chants his text, kills the mob - then a few seconds later he settles down, re-chants the text , and walks back to where he was.
I wonder if this is just something needs to be fixed, or there's a way to get him not to repeat himself?
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