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Old 10-23-2006, 05:26 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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Hows about....

Code:
--- c:\temp\1\zone\client_process.cpp	2006-10-19 13:03:34.593750000 -0500
+++ c:\temp\2\zone\client_process.cpp	2006-10-15 23:11:28.000000000 -0500
@@ -431,7 +431,7 @@
			 {
				 if (!CombatRange(shield_target))
				 {
-					entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetCleanName(),shield_target->GetCleanName());
+					entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetName(),shield_target->GetName());
					 for (int y = 0; y < 2; y++)
					 {
						 if (shield_target->shielder[y].shielder_id == GetID())
--- c:\temp\1\zone\MobAI.cpp	2006-10-18 22:10:57.328125000 -0500
+++ c:\temp\2\zone\MobAI.cpp	2006-10-15 17:21:50.000000000 -0500
@@ -1116,7 +1116,7 @@
	 // start the timer. need to call IsEnraged frequently since we dont have callback timers :-/
	 SpecAttackTimers[SPECATK_ENRAGE]->Start();
	 bEnraged = true;
-	entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetCleanName());
+	entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetName());
 }
 
 bool Mob::IsEnraged()
@@ -1124,7 +1124,7 @@
	 // check the timer and set to false if time is up
	 if (bEnraged && SpecAttackTimers[SPECATK_ENRAGE] && SpecAttackTimers[SPECATK_ENRAGE]->Check())
	 {
-		entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetCleanName());
+		entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetName());
		 safe_delete(SpecAttackTimers[SPECATK_ENRAGE]);
		 SpecAttackTimers[SPECATK_ENRAGE] = new Timer(360000);
		 SpecAttackTimers[SPECATK_ENRAGE]->Start();
@@ -1164,7 +1164,7 @@
 bool Mob::Rampage()
 {
 
-	entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetCleanName());
+	entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetName());
	 for (int i = 0; i < MAX_RAMPAGE_TARGETS; i++)
	 {
		 // range is important
--- c:\temp\1\zone\attack.cpp	2006-10-18 22:10:57.812500000 -0500
+++ c:\temp\2\zone\attack.cpp	2006-10-15 17:21:16.000000000 -0500
@@ -1273,7 +1273,7 @@
	 
	 if (!IsAttackAllowed(other)) {
		 if (this->GetOwnerID())
-			entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetCleanName());
+			entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetName());
		 if(other)
			 RemoveFromHateList(other);
		 mlog(COMBAT__ATTACKS, "I am not allowed to attack %s", other->GetName());
@@ -2227,7 +2227,7 @@
				 if ((spell_id != SPELL_UNKNOWN || (attack_skill>200 && attack_skill<250)) && damage>0) {
					 //special crap for spell damage, looks hackish to me
					 char val1[20]={0};
-					owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+					owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
				 } else {
					 if(damage > 0) {
						 if(spell_id != SPELL_UNKNOWN)
@@ -2250,7 +2250,7 @@
				 if ((spell_id != SPELL_UNKNOWN || (attack_skill>200 && attack_skill<250)) && damage>0) {
					 //special crap for spell damage, looks hackish to me
					 char val1[20]={0};
-					attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+					attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
				 } else {
					 if(damage > 0) {
						 if(spell_id != SPELL_UNKNOWN)
--- c:\temp\1\zone\client_packet.cpp	2006-10-18 22:10:57.921875000 -0500
+++ c:\temp\2\zone\client_packet.cpp	2006-10-15 23:11:28.000000000 -0500
@@ -4580,12 +4580,12 @@
		 break;
	 }
	 case PET_TAUNT: {
-		Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetCleanName());
+		Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetName());
		 mypet->CastToNPC()->SetTaunting(true);
		 break;
	 }
	 case PET_NOTAUNT: {
-		Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetCleanName());
+		Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetName());
		 mypet->CastToNPC()->SetTaunting(false);
		 break;
	 }
--- c:\temp\1\zone\mob.cpp	2006-10-18 22:36:37.203125000 -0500
+++ c:\temp\2\zone\mob.cpp	2006-10-15 23:11:28.000000000 -0500
@@ -1763,7 +1763,7 @@
	 {
		 if (target->IsClient())
			 target->CastToClient()->Message(15,"You have been summoned!");
-		entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), GetHateTop()->GetName() );
+		entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetName(), GetHateTop()->GetName() );
 
		 // RangerDown - GMMove doesn't seem to be working well with players, so use MovePC for them, GMMove for NPC's
		 if (target->IsClient())
Better?
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