I'm working on merging the rest of cavedudes populated zones with what they have - I hope to have all the zones connected (no need for #zone or #peqzone), and a few small things at first, like aggro, some grids, loots etc. ax_peq17.rar has some of this , but when I post ax_peq18.rar, it will all be there.
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1. Extremely rare mobs/drops. We are talking 10+ hour camps here.
On EQLive these mobs where camped 24/7. The only way the influx of items could be managed was to make them extremely rare. So unless someone can earn good exp and/or get other good items while he waits the drop/spawn rate should be adjusted.
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Yikes! I didn't think it was that bad - I played normal a while back in my favorite LoY zones. and stuff was dropping - i still got drops named and even nice drops. I know the drop rates look drastic if you look at their numbers in the database , but for some reason, they seem to fit in better, and you don't end up with too much. It seemed to me they still spawned more often than live. But anyways, I've been asking for feedback - most everything I have done, is off the top of my head, and my experience with live.
The plat drop rate does need work - now, intead of starting out with 14K drops, you get the normal under 1K amount. but higher levels do deserve higher amounts, I need to fix that. At least this way, plat has some value.
look for the ax_peq18.rar , it will save everyone some work - might take me a while, as I am doing them "my way/technique", one at a time.
Also, It seems like my @!&$###@!!!! router ( I just bought), is screwed up again - I'm going to have to go back and get it replaced. I guess at this point I can safely say that "Lynksys routers are garbage"?