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Old 11-02-2006, 04:13 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default auto save timer...

Hi i posted a thread about this a while ago but thought id post it again as it is a simple, but very useful. It is an auto save timer which basically does a #save every few minutes..

here is the .diff patch thingy..

Code:
--- client.h	2006/06/20 02:36:21	1.2
+++ client.h	2006/06/21 06:07:41	1.3
@@ -768,6 +768,7 @@
 	Timer	ooc_timer;
 	Timer	shield_timer;
 	Timer	fishing_timer;
+	Timer	save_timer; // Cripp: client->save(2) auto save
 #ifdef REVERSE_AGGRO
 	Timer	scanarea_timer;
 #endif
 
--- client.cpp	2006/06/20 02:36:20	1.2
+++ client.cpp	2006/06/21 06:07:41	1.3
@@ -143,6 +143,7 @@
 	ooc_timer(1000),
 	shield_timer(500),
 	fishing_timer(8000),
+	save_timer(60000), // Cripp: client->save(2) auto save
 #ifdef REVERSE_AGGRO
 	scanarea_timer(AIClientScanarea_delay),
 #endif
@@ -207,6 +207,7 @@
 	npclevel = 0;
 	pQueuedSaveWorkID = 0;
 	position_timer_counter = 0;
+	save_timer.Disable(); // Cripp: client->save(2) auto save
 	fishing_timer.Disable();
 	shield_timer.Disable();
 	dead_timer.Disable();
	
--- client_packet.cpp	2006/07/02 00:19:00	1.4
+++ client_packet.cpp	2006/07/08 20:19:32	1.5
@@ -6204,9 +6204,10 @@
 	
 	hpupdate_timer.Start();
 	position_timer.Start();
+	save_timer.Start(); // Cripp: client->save(2) auto save
 	SetDuelTarget(0);
 	SetDueling(false);
	
--- client_process.cpp	2006/06/20 02:36:21	1.2
+++ client_process.cpp	2006/06/21 06:07:41	1.3
@@ -146,7 +146,14 @@
 		if (fishing_timer.Check()) {
 			GoFish();
 		}
+
+		if (save_timer.Check()) { // Cripp: client->save(2) auto save
+			Save(2);
+			Message(0, "%s successfully saved.", GetName());
+			save_timer.Start(300000);
+		}
+
 		if (bardsong_timer.Check() && bardsong != 0) {
 			//NOTE: this is kinda a heavy-handed check to make sure the mob still exists before
 			//doing the next pulse on them...
please leave any comments/questions u have.
thx, have fun.
-cripp
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