aye, I agree with you there, cbodmer.
I would like to be able to set one rate of regen during combat and one rate during resting. With the new rules system, it's easier to do. But i believe the current rules only allow a base regen, not a differental one. So, if anything, someone (read as: oh god, I screwed it up, trying to make it, again?!) will have to code the new rules to accept during meditation/ rest times. Yet another thing I need to get better at.. coding.
I prefer to see player vs. mob fights where both sides are roughly equal: more drawn out fights, but less snap reaction type fights where the slightest mistake means a total wipe. It's hard to make a system more skill activated and less gear activated, in a game that became dedicated to Raiders. I'm sure, again, the Rules System would best work to change this. Just finding where all the code is located is half the problem for me.
I'd rather have the resting between the fights minimal compared to the fights themselves. That way the players have more to do than playing /gems in an online game.
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