Thanks John, so probably if the person was using only ax_peq for the server, he would only need back up/restore The first codeblock;
Code:
use ax_peq;
DROP TABLE IF EXISTS aa_timers;
DROP TABLE IF EXISTS account;
DROP TABLE IF EXISTS character_;
DROP TABLE IF EXISTS character_backup;
DROP TABLE IF EXISTS commands;
DROP TABLE IF EXISTS eventlog;
DROP TABLE IF EXISTS faction_values;
DROP TABLE IF EXISTS guilds;
DROP TABLE IF EXISTS guild_ranks;
DROP TABLE IF EXISTS guild_relations;
DROP TABLE IF EXISTS guild_members;
DROP TABLE IF EXISTS guild_alliances;
DROP TABLE IF EXISTS guild_controllers;
DROP TABLE IF EXISTS hackers;
DROP TABLE IF EXISTS inventory;
DROP TABLE IF EXISTS launcher;
DROP TABLE IF EXISTS launcher_zones;
DROP TABLE IF EXISTS logs;
DROP TABLE IF EXISTS name_filter;
DROP TABLE IF EXISTS object_contents;
DROP TABLE IF EXISTS peq_admin;
DROP TABLE IF EXISTS petitions;
DROP TABLE IF EXISTS player_corpses;
DROP TABLE IF EXISTS player_corpses_backup;
DROP TABLE IF EXISTS quest_globals;
DROP TABLE IF EXISTS rule_sets;
DROP TABLE IF EXISTS rule_values;
DROP TABLE IF EXISTS variables;
DROP TABLE IF EXISTS spells;
DROP TABLE IF EXISTS sharedbank;
DROP TABLE IF EXISTS timers;
and have a backup of his original tables -
Maybe GeorgeS can simplify this in a new tool, I'd be glad to test it.
These look like all the tables needed.