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  #13  
Old 11-11-2006, 03:47 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by sesmar
I believe that the timeleft variable is maintained by the server itself. When creating SpawnGroups you should not have to set this variable.
You can read more about this table at:

http://www.eqemulator.net/wiki/wikka...DBSchemaspawn2
You are correct, it is maintained by the server. I was telling him to just review it, see what it's set to. Also, if you use PEQEditor (or any table editor) you can in fact manually manipulate this value to speed things up. I don't like waiting 15 million milliseconds for Naggy to repop.
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