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  #14  
Old 06-05-2002, 06:01 PM
rubydefiance
Sarnak
 
Join Date: May 2002
Posts: 70
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UPDATE: I found a way to do what we're trying to do. You do need to recompile zone.exe with line 318 of zone.cpp always false, this is so the zone never unloads when the last person leaves the zone. The way to load it is, close one of your normal zone.exe windows (optional), then run zoneperm.exe (that's what I called the new zone.exe) with all parameters the same as the old zone.exe. Check your world.exe window to get the ID of the zoneperm.exe (mine was #6 the time I ran it). Get into the game as serverop, then issue #bootupzone ID shortzonename, such as #bootupzone 6 oggok (oggok is one of the zones I found to not crash with the new compile for #setallskill to work). Now zoneperm.exe is permanently serving oggok zone. The only other I tried that worked was grobb, but I did not try too many, and with #zone command available to everyone that should not matter if you only are using this the way I am.

Lon
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