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Old 12-10-2006, 01:53 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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It's my weak theory that:

the error in VT is that most of the zoneins (default is at least) actually sets you behind their 'built-in' zoneline. so even when you are technically 'in ' the zone, movement still puts you into the space that the client tells the server you are attempting to zone. They might have specifically put 0, 0 location there to prevent anyone from useing the old zone viewer program to spoil the effects of the new 'big zone'.

Just in this case you are 'attempting' to zone into vex thal, and for some reason.. since you are already there, it errors out and cycles you over and over. I believe it is something about the code that requests current position vs. intended position. And since it is the same zone, it errors out for location.

But, thats just my weak theory with no support.
I wouldn't try to buy a newspaper with it.
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