Hi Angelox,
Is there a problem with the starting character co-ordinates and bind points? If I make a new character on my server they start under the world and can't move. Using #zone on my GM account works correctly, it puts me in a sensible starting spot amongst all the helper mobs. Make a test character on "The Village" and you'll see what I mean. In the database, in table "start_zones" all combinations of race/class are set to zone_id 189 which is right, and the co-ordinates are:
bind_x = 18
bind_y = -147
bind_z = 20
I am thinking that either these are incorrect, or that your update SQL has somehow transposed co-ordinates or not updated a table elsewhere I have missed, or perhaps that I am working with the incorrect tutorialb client files -- I do have both an eqg and an s3d, I haven't tried reverting back to the s3d file. Having said that all the mobs look like they're in the right place.
I'll try to track this down a bit more when I finish work today but thought I'd ask in case it's anything obvious.
Thanks
Paul.
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