My actual intention with it is to provide some quest line replies after text (in a different color also if possible). I became used to the way it was implimented on SoD, and really do like their design.
That allows for some cleaner quest designs, as well as fewer 'who xxx? what xxx how could xxx? attempts at quest line catching from the [xxx] lines within the perl.
ie:
Random_guy says, "Blah! Blah, blah blah blah blah?"
[Blah blah choice one]
[Blah blah choice two]
etc..
Player says, "Blah blah choice two"
To which a player knows exaclty what the system will read to continue the quest series in a path. While still allowing options of choice without all the guesswork for players on what to attempt to say.
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