you could use a signal and tell the npc to move possibly.. 1sec ill post script
Code:
elsif($itemcount {24075} && $itemcount {22056} == 1) {
quest::say("Ha.");
quest::spawn2(12032,0,0,1719.9,-1468.9,-96,108);
quest::signalwith(12032,"npcmov1");
quest::depop();
npc 12032..
Code:
sub EVENT_SIGNAL
{
if ($signal eq "npcmov1")
{
$npc->SendTo(x,y,z); #coords to move npc too
}
}