Thread: Boats and SHips
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  #22  
Old 02-01-2007, 06:26 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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If we set up the paths so that we nearly always have a boat at the zone in points, even if it requires 4 or 6 ships I think that would help with most of the issues. We could use perl timers to regulate the spawning of a boat in the port zones, so even if Freeport is dynamic, when it boots it ticks off the 10 or 20 min whatever it was and then spawns the boat. Since there is always a boat at the OOT zone-in due to OOT's paths (OOT will prolly need to be static) we don't have to worry about players zoning into watery deaths. So the trick here is I think 1 boat in Freeport, BB, etc. But several in OOT.

EDIT: Just realized this didn't take in account players on their return trip into a port, but I still think this idea could work with some tweaking.

EDIT #2: We should take a look at the Mangos source and see how they do it. Yes, I know Mangos is a WoW emulator and much different then EQ but the theory of sending a ship through a zone while keeping players in mind should still be the same, right?

Last edited by cavedude; 02-01-2007 at 02:32 PM..
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