
02-01-2007, 07:04 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Richardo
You can do that with hardcode or proximity.. Maybe after the boat leaves, spawn an invisible npc that creates a proximity that calls the boat quest, tells it to move the player to its x and y coordinate and give a reasonable z coordinate so the player falls on the boat in enough time to hit the boat and not miss it as it zooms beneath him/her. And if you crash.. well, I guess your screwed.. or create a perl function that checks for LD players within the proximity and checks the zone for the player to log back on and moves the player the same way as the slow zoner npc.
Ghetto? Perhaps.. Fixes the problem? Definately
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That's a damn fine idea!
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