This may help --
faction_id
1 = Faction Loss
0 = Faction Gain
-1 = Attacks Faction on sight
I'm still adding this to my program, but the general idea is to set it to -1 in the npc_value column for the monster to attack monsters of the listed faction. 0 to gain faction for killing this mob, and 1 to lose faction in the listed faction for killing this mob. So killing Guard Brookrock in Kelething is like so:
63 - Crushbone Orcs -1 < Attacks Orcs on sight
92 - Emerald Warriors 1 < Lose facting with Emerald Warriors for this guards death
155 - Indigo Brotherhood 0 < Gain faction with Indigo Brotherhood for this guards death.
Hope that helps ^-^
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