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  #63  
Old 05-31-2007, 04:38 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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the material part should be rather simple
the material simply goes from 1 to 16 and indicates difffirent apperances
this is so easy anyone could do this via advance options - just a number into material field.

the numbers are:

0=No Graphic
1=Leather
2=Chain Mail
3=Plate
4=Monk Armor
10=Robe1
11=Robe2
12=Robe3
13=Robe4
14=Robe5
15=Robe6
16=Robe7

(you can view this textures in game by setting mob to one of the player races and asigning it #texture 1 to 16)

so basicly just add extra to tem editing window where i could click select one of the types. idealy would be if it could also show in game apperance, but that you will prabaobly need to get few screenshots from in game.


Color part is esentialy a long digit number - what i am proposing is adding a color window (like in game you had for paiting your armor) where user could select combos of RBG and your program converts this to a single number as used by item DB (for exmaple look up numbers for Bronze BP and Fine Steel one for comparacen)

unfortunately i have no idea how RBG combo converts into that single number =)
in a worst case scenario just allow to pick like 10-15 basic colors - numbers for these can be tracked by examinign items which are well known in game for havign special tint (bronze - orange, Ivy - green, mihrtil- light blue etc)

Last edited by ChaosSlayer; 06-01-2007 at 12:41 AM..
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