I just had an experience that made me think of sharing this input, Irreverent:
After a mob is spawned, say he has a sword on his loot table. Even if you remove the sword from his loot table (#npcloot remove XXXXX), the mob will still be slashing with his attacks.
So maybe the engine isn't updating this properly save for when the mob is spawned and loot is attached, and it's messing the check entirely for when to apply it graphically. Just wanted to add in what I'd seen tonight for your consideration =)
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