I loved EQ2, it they had managed to keep some of the charm of the original and it felt epic to play. The Freepost vs. Qeynos setup was awesome.
The only problem I had is when they kept changing the rules (also limiting it to a measly 6 characters per account :P) and simplified things that made the game what it was. I don't mind they added AAs, made tradeskilling a bit easier and such, but it felt like every fourth patch or so they would re-balance the whole world and change up the difficulty of the monsters and class abilities. It drove you nuts after a while.
I think the worst thing they did was release the Splitpaw pay-per add-on - it literally sucked all the players away from grouping form level 20-45 to soloing in some instance somewhere. I thought it was funny even the dev's admitted their own guild members would be unavailable for doing content and such because they were off grinding great loot, money, and XPs all alone.
(The nerf bat swang heavy a couple patches later. But the damage was done.)
I do feel the x-pacs began to spread the players out too much as well, and invalidated the tiered-raids and tradeskilled gear. I feel the Vanilla Coke EQ2 was the 'good times' of the game.
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