I've found that even with my account status set to 0 and using a character
without the GM flag, many NPC types will still regard me as an ally -
skeletons, bats and zombies amongst others, as well as most player race factions.
However some monsters such as orcs have the correct faction values and will aggro.
Seems like a random selection of factions have their values mixed up or replaced
with very high values (hence them being allied). The actual values in faction_list
(how high or low they are, race/deity modifiers, etc) don't seem to have any relation to
whether they work properly.
Anyone else having this problem? This is using a faction list basically the same as the one
distributed in my latest DB.
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