This LS crash bug is driving me and my players crazy. Since we cannot see the LS code, we're pretty screwed in terms of fixing it ourselves. I can only pray that a workaround comes to light. I know of quite a few players who have left the emu game in frustration.
This problem affects many, many people. Theories that it is a client-side problem are simply not accurate, I'm afraid.
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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