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Old 08-11-2007, 01:40 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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In the npc_types table set see_invis_undead to 1 if the mob can see through it, 0 if it can't. Likewise, you'd do the same for see_invis, see_hide, and see_improved_hide.
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