Quote:
Originally Posted by Secrets
Easy way to do this is mincash and maxcash in the database. The values are in copper, so if you wanted all of that npc_type to drop between 100 and 300 plat, you'd use mincash value as 100 and maxcash as 300.
There's no need for perl, it's easier to do it in SQL.
Also, John, bleh added those recently, they are cut out from KMRA. Really neat commands.
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Yeah that would make 1-3 plat drop, I want like 100-300 copper to drop. Do you know how i could get that "quest::SetCash();" working? I think that might do it. I would just make it ondeath and it would put the cash on the npc's corpse, right?