Thread
:
Harmony/Lull temporary fix
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#
4
08-14-2007, 10:51 AM
inkubus
Hill Giant
Join Date: Feb 2002
Posts: 146
Found it,
in aggro.cpp
(below: int16 spell_id = spellid
line 989 replace:
int16 AggroAmount = 1;
with:
int16 AggroAmount = 1;
if (IsHarmonySpell(spellid))
{
AggroAmount = 0;
}
inkubus
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