(jaw drops)
My God, those are gorgeous. I can't wait to see them ingame in SimpleClient. The gist of tree leaf textures is that they need to be fully-32-bit textures, that is, with alpha transparency. OpenZone has a menu entry that will convert a masked texture to a fully alpha-transparent one (where "masked" means you have a single color representing the transparent areas AND that color exists at the image corners so OpenZone can identify it).
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