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  #7  
Old 09-04-2007, 02:48 AM
zydria
Fire Beetle
 
Join Date: Nov 2004
Posts: 12
Default

Sorry for double post, I just update the code to check if players were mounted, if they are, meditate is always on....

just use this instead of the void Client:oManaRegen() above
Code:
void Client::DoManaRegen() {
	/* Out of combat Mana Regen Multiplier added by Zydria */
	
	//Set out of combat regen to default to off
	int OOCRegen;
	OOCRegen = 0;

	char tmp[10];
	char *tmp2;

	if (database.GetVariable("OOCRegen", tmp, 9)) 
	OOCRegen = strtod((const char*)tmp, &tmp2);

	if (GetMana() >= max_mana)
		return;
	int32 level=GetLevel();
	int32 regen = 0;

	if (GetHorseId() != 0) {{	
		if(HasSkill(MEDITATE)) {
			medding = true;
			regen = (((GetSkill(MEDITATE)/10)+(level-(level/4)))/4)+4;
			regen += spellbonuses.ManaRegen + itembonuses.ManaRegen;
			CheckIncreaseSkill(MEDITATE, -10);
		}
		else
			regen = 2+spellbonuses.ManaRegen+itembonuses.ManaRegen+(level/5);
	}
	else {
		medding = false;
		regen = 2+spellbonuses.ManaRegen+itembonuses.ManaRegen+(level/5);
	}
	
	if (IsSitting()){		//this should be changed so we dont med while camping, etc...
		if(HasSkill(MEDITATE)) {
			medding = true;
			regen = (((GetSkill(MEDITATE)/10)+(level-(level/4)))/4)+4;
			regen += spellbonuses.ManaRegen + itembonuses.ManaRegen;
			CheckIncreaseSkill(MEDITATE, -10);
		}
		else
			regen = 2+spellbonuses.ManaRegen+itembonuses.ManaRegen+(level/5);
	}
	else {
		medding = false;
		regen = 2+spellbonuses.ManaRegen+itembonuses.ManaRegen+(level/5);
	}
	regen += GetAA(aaMentalClarity);
	regen += GetAA(aaBodyAndMindRejuvenation);
	
	// if out of combat regen is turned on
	if (OOCRegen == 1) {

		// if character is in combat
		if (IsEngaged())
			{	
				// normal regen
				regen = regen / 100;
			}
		//if not
		else
			{
				// regen at normal regen * mpregen value
				regen = (regen / 100) * RuleI(Character, ManaRegenMultiplier) ;
			}
	
	} else {
			regen = (regen * RuleI(Character, ManaRegenMultiplier)) / 100;
		}
	
	
	SetMana(GetMana() + regen);
	SendManaUpdatePacket();
}
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