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  #19  
Old 09-12-2007, 08:37 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Hm, was thinking perhaps the pet isn't being freed correctly by SetPet(0) for whatever reason;

Could try adding:

Code:
	Mob *mypet = GetPet();
	if(mypet)
		mypet->Depop();
directly above:

Code:
	//let the stream factory know were done with this stream
	eqs->Close();
	eqs->ReleaseFromUse();
in Client::~Client() ln241 in client.cpp and see if it has any impact on at least the pets no longer appearing in the zones as regular npcs.
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