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Old 09-18-2007, 01:34 AM
lordoftests
Fire Beetle
 
Join Date: Sep 2007
Posts: 6
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I researched this old thread:

http://www.eqemulator.net/forums/sho...ill+caps+level

but the "solution" in the last post doesn't work. You can correct your stats by setting them to zero, true, but that doesn't change the built in cap at 70 that is then messed up by subsequent levels, even with correct database entries.

An important discovery!! -- Every level after 70 is treated as starting over at 1. So 71 is 1 (skill cap of 1hb at 10 (5+5) the formula used for level 1) 72 is 15 and so on, these are the numbers in red that the client displays on the skills page and that are used to compute combat rolls. I'm pretty certain it doesn't use the ones listed in #showskills -- However now that i know this, I can't figure out what I'd need to do to fix it.

Edit2: This does not explain, however, why the skill cap at 70 is 270, even though the database is set to 305. Any number higher than 270 results in a red 270 in the combat skills page, as 270 appears to be the cap at 70 no matter what you put in the database.

Last edited by lordoftests; 09-18-2007 at 09:38 AM.. Reason: Edit
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